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What is Away3D?
Away3D is a real-time, open source 3D engine used in the Flash Platform. This project was initiated in the year 2007 and has been running non-stop since that time. The platform comprises of 3D world editor, 3D physics engine, 3D graphics engine, and a 3D file format. It is managed by Away Foundation, a non-profit organization that focuses on maintaining and building open-source and free software for applications and video games. Students can understand this topic in a much better way with the Away3D assignment help from BookMyEssay. Our team of best Australian writers is well aware that the students have to submit assignments within the deadlines and most of the time they are not able to do the necessary research work requires for assignment writing. Our tutors work according to the requirements of the students and this is the chief reason why Away 3D coursework writing help service offered by BookMyEssay is considered the ideal solution.
Away3D: An Overview
Some of the features of Away3D include the following:
- 100% open source: Away3D is an open source engine and can be used freely for any purpose such as the commercial projects. The Away Foundation manages this software and the Adobe Systems supports it.
- A huge community: It has the largest 3D online flash community, a buzzing forum, active and talented contributors, hundreds of tutorials and examples online, an extensive resource for utilizing and building the Away3D library.
- Several examples and tutorials: With every release of the Away3D library, you can find many downloadable sources, which are available on GitHub. The examples cover the use of the engine for the beginner level as well as the advanced level, best practices, new features, and the quick way to get acquainted with its engine. This community keeps a tutorial wiki that provides an increasing set of comprehensive and clear resource material.
- Comprehensive API: It is developed by the experienced Flash programmers and the library maintains an easy and comprehensive API. It is flexible and overcomes the complexities at a low level, however, the efficiency and the speed is retained by the Flash community. Due to this, it provides the necessary tools for achieving what you need in an elegant way. Our Away3D assignment help experts keep professional knowledge in this matter.
- GPU Acceleration: It allows full acceleration of 3d GPU for the mobile devices and the desktops. This offers great visual effects, additional processing for game logic and physics simulations, and the scenes render a million triangles in a single frame and maintain a 60fps performance.
- Powerful rendering: The material system permits advanced shading simulations in the absence of a modular system and a raw shader code, which you can use to create or combine the illumination methods like global illumination, Phong shading, cascading shadows, normal mapping, in lightning and fog effects. It is a complicated aspect but the report writing on Away3D experts keep clear concept in this matter too.
- Robust Scenegraph: It implements an optimized scenegraph, which permits setting up of the nested, complex, and the multi-level scenes. It is built in the culling and the clipping algorithms that ensure that GPU receives only what it requires for view rendering. The balance between the GPU and CPU calculations is managed carefully to achieve the best performance.
- Post Processing effects: The library takes benefits of GPU beyond 3D. In the filters package, there are multiple post-processing effects, which are applied to the scene in realtime like a blur, bloom, motion blur, etc.
- Configurable Interactivity: The 3D engine requires the interaction with the users. It supports the touch and mouse interactivity, with CPU or GPU picking system for achieving the best.
- Physics Enabled: It integrates with the physics library seamlessly. It enables the full support of physics on the 3D scenes with few code lines. API wrapper is designed specifically for Away3D, thus offering an optimized solution.
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